Extends:
Modifiers:
Source code
SFItem.SFWPowerUp%%
| Activate () | |||
| Activated | BeginState () | ||
| Activated | Endstate () |
{
ItemDescription="Energy Booster:\nAn Additional Weapon Element. The installation of this weapon element will provide (10%) increase in the damage the weapon deals."
ItemIcon=Texture'SfResource1.Icons.WeaponPowerIco'
bIsActiveItem=True
fUpgradeAmount=0.100000
bActivatable=True
ItemName="Energy Booster"
PlayerViewMesh=LodMesh'SFItem.SFWPowerUp'
PickupViewMesh=LodMesh'SFItem.SFWPowerUp'
PickupSound=Sound'UnrealShare.Pickups.GenPickSnd'
ActivateSound=Sound'UnrealI.Pickups.fFieldh2'
RemoteRole=ROLE_DumbProxy
Mesh=LodMesh'SFItem.SFWPowerUp'
AmbientGlow=32
}